It’s a matter of balance in that case! I try to have a more detailed painting and a more precise drawing. With the more detail you want to have, the more complex the painting and more time you have to work with the model. The more precision you don’t want, the less time you have to work with it.
The same goes for texture painting like the ones I do for my modelling. If you need a big, detailed texture with no movement, I probably won’t paint it if I don’t have the right materials. I’ll probably do it if I have the right materials but it just won’t look as well as if I had the perfect materials for it. Again, if you need a big, detailed texture that has no movement, I’ll probably work on textures you can use without any movement, like cloth, grass and so on.
There’s a common question that I get: why does my character move on the background? Why doesn’t it just sit there like an old-school anime character?
This is probably the most common question I get from fans and sometimes this question comes up after I have finished a new project. It’s a question that often leads to a quick answer like “I can’t make the background move”, as if my answer to this question can make a difference in the look of the character. I don’t think this is always the answer. Just because you can’t make it move on the background doesn’t mean you should! Let’s think about it for a second.
You want a character to look like it’s walking or running or something like that? You want it to look normal compared to the characters you can see in the background. It will always change to make the character look a little bit more natural. If you don’t want your characters to look like they’re walking or running, then think about how much they walk and run in the game. I find that it looks better if you think about it first rather than when you decide to do a character walk. I think my characters have natural movement and they’re not walking or running like this:
In general, to make my characters walking look more natural, I try to make the background less blurry. In case we’re talking about the background being too blurry to make a nice effect, I generally try to give a little bit as to how much of the background is blurry without making the background look too blurry.
Now let’s say you want to move the character. Does
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